Red Dragon Comics #2 – Key Highlights
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Publisher: Street & Smith
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Publication Date: February 1948
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Editor: Not specified
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Cover Artist: Not specified
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Genre: Superhero / Adventure / Magic
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Pages: 52
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Original Cover Price: $0.10
🔥 Key Significance
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Features a 21-page Red Dragon adventure involving a plot to steal atomic bomb plans, reflecting the postwar era's fascination with atomic technology and espionage.
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The issue includes two Red Dragon stories, along with a Great Keller adventure and numerous magic tricks, puzzles, and demonstrations.
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L.E. Gulick provides the artwork for the documented interior features, including the magic-trick pages.
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An unusual combination of superhero adventure and practical magic, giving the issue a distinctive anthology format.
📖 Story Highlights
- “The Six Servants” – 21 pages
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Script by Pat Morris.
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Red Dragon faces a plot to steal atomic bomb plans.
- “The Blooming Desert” – 8 pages
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Art by L.E. Gulick.
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A Red Dragon adventure.
- “How the Great Keller Baffled the Spook-Makers” – 8 pages
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Art by L.E. Gulick.
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Features the legendary magician Great Keller.
🎩 Magic Tricks & Features
A substantial portion of the issue is devoted to magic tricks and demonstrations, with artwork by L.E. Gulick unless otherwise noted.
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“The Balanced Rubber Ball” – Magic trick.
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“Cup, Glass and Goblet” – Magic trick.
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“Elliman's Dissolving Dime” – Magic trick.
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“The Flip-Over Trick” – Magic trick.
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“The Riddle of the Mystic Match Pack” – Magic trick.
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“The Gold Star Mystery” – Magic trick.
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“The Great Domino Trick” – Magic trick.
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“Alarm Clock” – Magic trick.
Text Articles:
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“Coin Go”
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“Solid through Solid”
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“The Stretching Hole”
All three are typeset text features devoted to magic tricks.
📌 Additional Details
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The supplied contents identify L.E. Gulick as the artist on the documented interior features and magic-trick illustrations.
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No cover artist or editor is identified in the supplied information.
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The listed features account for 47 pages, leaving the remaining five pages unaccounted for in the supplied breakdown.
Red Dragon Comics #2 is a distinctive postwar anthology, pairing atomic-age espionage adventure with an extensive collection of magic tricks and demonstrations.

